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 Kiss Crimson Punk

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Putrefaction




Posts : 21
Join date : 2009-11-12

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PostSubject: Kiss Crimson Punk   Kiss Crimson Punk EmptyThu Nov 12, 2009 7:14 pm

A Dream Within a Dream

Edgar Allan Poe

Take this kiss upon the brow!
And, in parting from you now,
Thus much let me avow:
You are not wrong who deem
That my days have been a dream;
Yet if hope has flown away
In a night, or in a day,
In a vision, or in none,
Is it therefore the less gone?
All that we see or seem
Is but a dream within a dream.

I stand amid the roar
Of a surf-tormented shore,
And I hold within my hand
Grains of the golden sand--
How few! yet how they creep
Through my fingers to the deep,
While I weep--while I weep!
O God! can I not grasp
Them with a tighter clasp?
O God! can I not save
One from the pitiless wave?
Is all that we see or seem
But a dream within a dream?


Kiss Crimson Punk


Our reality, was what exactly? That we were cheating and lying to the public. Not only that, but we were lying to the companions we worked with. We should have learned from that other numbered planet 12956, but we didn't think it would happen here.
People always think it won't happen here. We were a planet numbered 15246. We were doing nearly the same project. Yet we thought we had it right. We gave our captives three square meals a day.
Lots of room to roam under heavy watch.

We thought we were doing something different. Something safer. We had this funny notion we cared. We made friends with ever single one of each specie. Learned more then the other project. Like their unique abilities to talk in each other's languages. We never expected anything was wrong it felt so good.

The base itself was well decorated. For our captives and for ourselves. We had always suggested that if it was dimly lit with steel walls anyone would go crazy. So we placed colored wallpaper up, kept the lights bright enough. Yet we still got strange messages sometimes. Yet sometimes strange things happened.

Like men would disappear. And others would say in the well lined wires they saw creatures they didn't know. We just laughed at them like if they were tales of haunted and mental men. Through them off into the mental ward to see the doctor.

People began talking about seeing a strange young man sometimes with a woman. He had Divers, like leeches coming out of his body and absorbing men and woman. We laughed even harder. Told them they had planet madness. But then it began to change.

Our captives began becoming restless. Rage we had never seen before suddenly came from them. They killed our scientist. And faithfully one day there was a BOOM, that shook the whole laboratory.

The generator had exploded, the labyrinth now opened, and that is where you come in.
You wake up. You don't clearly remember what had happened, not exactly. Your hand reaches around and you find your ID. Your name. This is all you have a reality that is merely now a dream.

The Game


The generator in an alien study project laboratory has just exploded. You are the survival of this mass explosion. You have to find and uncover your fellow scientist and try to get out of this hell.
The aliens are ruthless. You'll have to become ruthless too.

Above the labyrinth that is none as the laboratory. You too are a survival of the explosion. But you were more safe then the others. You have the job of venturing into the labyrinth to save the others. Or sit it out and wait for them to come to you.
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Putrefaction




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Join date : 2009-11-12

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PostSubject: Re: Kiss Crimson Punk   Kiss Crimson Punk EmptyThu Nov 12, 2009 7:17 pm

Military Operations: You are Part of the D.A.U.I. or the Defense Against Unknown Intelligence. Your job is simple protect the environment, protect the scientist, and protect yourself. You really have no clue what the scientist hold in the facilities, the scientist kind of keep it a secret from you. But that doesn't stop you from putting your boot in the corner of their doors now and then.

Time Guard: Time Guards jobs were to watch the clocks, they told you when to get up and when to go to bed. They told you when you had been on the planets surface for to long.
In Combat: Time Guards are fast, they fight quick and deadly hand to hand combat somewhat like assassin moves. They carry light weapons around like a handgun. And because they have worked around computers manipulating time, as some call it, they are good little hackers.

Scientist Protection Officer: Your job was to protect one scientist, follow that scientist, and keep an eye on that one scientist. Problem was you didn't have your eye on them all the time. The scientist disappeared into their little labyrinth of work facilities and you were suppose to wait at the door until that scientist came out.
In Combat: Not as quick as the Time Guards your hand to hand combat style is more of a brawler or street fighter. You carry far more heavier weapons then the Time Guards a sniper rifle or assault rifle at the most.
As a S.P.O you have a natural talent for spotting out the enemy.

Facility Officers:Your job was a little different you protected the labyrinth facilities. You protected the base, not the scientist. The base was your home as you got comfortable for what. The scientist had set your post to protect them from something getting out. To bad you don't know what was in the facility to know what you were dealing with.
In Combat: Far slower then any Time Guard or S.P.O you use a combination of powerful Judo moves and deadly fast heavy striking martial arts[to give a little speed]. You hold the heaviest weapons a rocket launcher or a shotgun[not exactly heavy, but its in your face bad a$@ery]

Scientist Operations: Your part of the project of experiment on unknown intelligence. This allowed you to get close to natural alien species. Your main concern was the public to find out about this so naturally you kept it a secret from the military that was guarding your little safe house.

Species Recognition a.k.a The Creator: Your job was to be able to recognize any new species lurking out on the surface of the planet. Or in the floors of the facility. Make sure non of the buggers got in and if they did, it was simple you had to report it to the military. But your job was to keep the military from having the experiment reach Earth's ears. And that is why the base was so notorious it was you who had the military men disappear from the facility. That was your job. The dirty scientist. Of course it wasn't all leg work, they had you sit down and record the new species even give the new species names.
In Combat: Your job was to find new species on the planets surface or even in the facility itself. That means you would have to manipulate time yourself. Truly you were suppose to be on the planet's surface for any hour the Time Guards made sure of that. But what if you restarted your hour every time.
You can use the systems to make little holograms of yourself, and you can use the systems to change as well. A sleepy Time Guard would never notice.
A Facility man notice the odd site, but when you brought him outside he wouldn't survive.
You are a sneak, a manipulator, and a true hacker.

Species Growth Recorder a.k.a The Family Man: Your job was simple make love. Well not you specifically that would be just inappropriate for work.
The species that came into your facilities would make love. You notice this is a female of this species and this is a male of the same species bring them together and let them make babies. Of course you would have to record this data as well.
Your job was a dangerous job, and that is why usually most of S.P.O workers were your guards.
In Combat: You're not much of a fighter. You can recognize data far better then anyone else though. Since you are a recorder you have to memorize lots of data and numbers. Your many is quite something.
You also have the ability to recognize species in combat, this kind of gives your teammates an idea of what they are against. Since it was you who spent the most time with these creatures.
You are their family man.

Cellular Scientist a.k.a Electric Man: Fancy name you got there, but don't get to happy. All you are is just the electrician of the facility. You give them light and you work underground working on the generators cellular energy control. Yes, luckily some of you survived when the generator you were suppose to give maintence to blew up. Last time you checked on it, there was nothing wrong.
In Combat: Your profession becomes your savior. See a dark corner, see an electric box, bring light to that hallway. You are the Electric Man.
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PostSubject: Re: Kiss Crimson Punk   Kiss Crimson Punk EmptyThu Nov 12, 2009 7:23 pm

This is a little description of the creatures you will be fighting in the nameless planet. There are ten known races. The first five.

Switchers: They look like humans, but they aren't zombies. Switchers are actually parasitic plants that take over any other alien species body. The plants grow at the side of the cheek and look like a rosebud that hasn't bloomed yet. They usually change the aliens main body into odd mutations.
Their main bodies are small and look like young children and there are boys and girls.
Their "body" portion has skin that looks cracked and rough. Their skin seems to bleed in small cracks, they have long nails, and usually all have dark black hair. They have this human child quality to them, but they aren't human.
In combat: These buggers are fast. You can barely see them with the naked eye as they swoop you up to be their next meal. They are immune to most stab wounds and can usually be killed by fire. After all they are parasitic plants. Though you can kill them fire, its pretty hard to trap one of these buggers and you have hypothesized that these plants may have the capability of mutating a humans body.

Colonel: Another pretty odd named creature. The colonel is one of the many alien beast you will fight. These are big mean and nasty. They have dark brown skin that has this dog skin quality to it. Their faces are long and narrow like a dogs face, but unlike a dogs face this face curves in creating this odd oval shape. They have nasty claws and nasty teeth. But what makes colonels so special is that on his abdomen he carries an odd mutation that looks like a gun on its abdomen. Though these creatures don't shoot bullets at you.
In combat: Though not as fast as the switches Colonels are pretty nasty and pretty fast. You better not allow them to cut you with their claws or their teeth. They can be killed by any normal means, but kill them fast before they release a heavy arsenal on you with their Gatling gun abdomen.

Divers: Don't the Divers sound so friendly. The divers are worm like creatures, they are thin, black, and have a peculiar swordfish look to them since they have a long sword coming from their front. These creatures live with the Colonel when they are a baby. They live in the gun and these creatures will tear you up.
They are two forms of the Divers.
Form 1-The thin, long, black worm with a sword as its front.
Form 2-Big, I mean real big its like a giant leech in those horror movies. They have poisonous bards alongside their body, their skin is black with this thick acidic ooze coming off it. If you were able to walk up to it you would see its smooth and shiny skin is not fleshy, but scaly.
In combat:
Form 1-They live in the Colonel's gun, but when they are shot out of the gun they make a quick dash to whatever body they can find. If they have hit the target the Colonel wanted to hit, they just bury themselves in.
These are quick eaters and in thirty seconds your body will be bone dry and these things will go into their adult stage.
Form 2-Is the adult stage and these buggers are nasty. They have poisonous bards, which they can shoot out at people. Better be quick when these bards are shot, the bards can quickly grow back.
Their ooze that covers their body is acidic so don't get to close.
But the good news is that they can die by normal means. Just hit them in the nerve tendril that comes out when the bard comes out.

Juicers: No they don't want to make you some fresh morning orange juice. The Juicers may be the worse of them all.
They are skinny with a rusty red color skin and four arms, yes four arms.Their skin has this leather look to them and their faces are this odd mutated pointed oval shape, they have four eyes on their face. Like Marge Simpson they have this tower on top of their head, unlike Marge its not blue and its not exactly bush shaped. Its another flower bud looking tower and when the Juicers open this strange bud you see many little teeth, and a nice little razor in the middle. You may not want to know what happens next.
In combat: You'll never know when these buggers are here until the last minute. And the last minute may be when they grab you with their strong four arms. They don't take bullets very well, their skin is so tough it doesn't bother them.
You'll have to find another means to kill them. And no these creatures don't just hold you until you die together, they open their heads and begin to spin the razors. And like a blender these guys pick you up and allow you to have a ride on their blades.

Wiggles:These guys are probably the gross of the gross. They are really tall and have long thin wiry bodies. They are this licorice red color and really big round heads. They have one eye like a cyclops and seem to walk almost like a slinky.
In combat: You know how bees work, they sting you and die. Well the Wiggles are probably the weakest beast, they walk up to you throw up on you and die. Just like that.
But don't just that vomit, it will seep quickly into your pours and becomes an attraction to other aliens. Basically a vomit tracker.


Brains: By now you are looking for something normal, but you aren't going to get one. Brains look like little blobs of quivering goo, they have cute little black beady eyes, and they make cute little noises. But these creatures cute translucent bodies of goo are not to be trusted.
In combat: Stay away from the walls and the floor these creatures are able to wedge through even the tiniest place. Where do they like to nest? They like to crawl into your ear and wiggle into your head. At first you may feel normal, your body will suddenly and violently go against you, and you'll die of a splitting headache. These blobs of goo eat your brain from the inside out.

Wall Walkers: They look like you and me. Well not human, but they look like the friend behind you. They are big and black with no face or eyes. They aren't just called Wall Walkers for no reason though. They are almost like shadows on the walls. They like to play games with the shadows and they like to play around with the corridors.
And when they come off the walls, they are fully formed beings. They have no eyes just this hallow black mass.
In combat:They can come off the walls, but that kind of combat isn't their specialty their specialty is to bring you in the wall and rip you into pieces. The only memory left of you is your imprinted being ripped into pieces as a permanent shadow. They also can moves corridors around for you to go around and around in circles until they find it best to eat you up.

Generals: Think big and muscular. These are the bigger and stronger cousins to the Colonel. These guys are not happy and won't play around. They have six arms to impale you into the walls, they have eyes on their abdomen, back, and face, and their face is the most alien shape meaning its unclear if this shape even exist. They are capable of human speech or a little bit of it, but it generally sounds like deep hissing sound. Their mouths are lined with a ton of razor sharp teeth, their nails are tougher then diamonds. And their skin is much tougher as well.
In combat: They are relatively slow, but that doesn't make them easy to kill. Their nails will rip your flesh into shreds and their teeth will take a good hunk of your meat off. They are known for being able to pick up six different people and hurl them into the ground. These guys are angry and powerful. And if you anger them real well they may just smack you into the wall and all that will be left is your splatter.

Fuzzies:These guys sound like something you could cuddle. And if you could see them properly then you probably would want to hug them.
They are small and black with fuzzy fur on them.
In combat: This is the most dangerous of them all because they are microscopic. They live in your water or anything you eat. Though you may not know it. They are a parasite and with all parasite ingestion can cause harm.
But unlike a parasite this ingestion causes immediate death.
Once they enter your body the fuzzy come together and go through a massive growth spurt. Their fur turns much hard and they grow a bunch of puncturing spikes. Though these spikes are not poisonous there is no need, once they expand well enough they force their spikes out and pierce your body from the inside out.
The worse thing is that you have to sacrifice not eating or the run in with these creatures every time you eat or drink cause these parasites don't die when they are boiled in water, they reanimate.

Eaters: Gluttons for candy, you. These guys are the ugliest aliens. They look weird with thin wiry backs, but large over grown stomachs, like a potbelly gone terrible wrong. They have large rounds heads and weird wavy legs. Some theorize the main body of the one supplying the eater is a wiggle alien. The eater is the strange potbelly gone wrong. Another nasty parasite, its round, nasty, and it takes over its host body. Its the color of a blackhead when you look at it.
In combat:Eaters do what their names says they do. They eat you. The eaters are very clever and even though they have no mouth or any indication of a brain, they are pretty clever at mimicking voices. There is a theory it may be the Wiggle body that may actually be doing the voice.
Once you are near enough the weird round object opens a mouth with a circle of teeth and drags you in with its black tongue.
Beware of the eater.
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PostSubject: Re: Kiss Crimson Punk   Kiss Crimson Punk EmptyThu Nov 12, 2009 7:27 pm

Your ID Card


ID Class: [Scientist or guard]
Name:
Age:
Gender:
Sign: [Scorpio, Virgo, Aries,etc.]
Eye color:
Hair color:
Height:
Weight:
If Military card
Rank:[Kernel, general, etc.]
Military operations: [Time guard, scientist protection officer, etc.]
If Scientist card
Major: [Biology, etc]
Science operations: [Species recognition, species growth recorder, etc.]
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