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 Withered Moon

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Putrefaction




Posts : 21
Join date : 2009-11-12

Withered Moon Empty
PostSubject: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 7:32 pm

All were gathered around on top of the hill. The dark forest with it's roots that tangled around symbolizing the forlorn hope that whispered in the wind. The towns folks whispered around as the guards stood close the ledge of an over hanged cliff.
In the guards hand was a woman who was beat and tattered. She was roped and tied up so she couldn't run free. Her beauty was covered by the many scars and bruises she had. Her eyes that ran like water reached out to the masses gathered. They begged for help, they reached out to people as hands might.
"P..p..p.pl.pl..please," uttered from her shaking lips.
No other words were spoken, the guards didn't want to seem to utter why she was being sentenced. They carefully and quietly walked up to the ledge dragging the woman with her. Tears streamed down her face and her fear seemed to be her only way of screaming for her life. The guards let her arms go and she went down descending down onto the rocky ground.
The guards sadly watched as her blond hair was flowed through the depressed wind. Her tears also seemed to be hovering like her hair. There seemed to be beauty and sadness in her death. And one of the guards caught her last smile as she felt alive once more before touching the ground and dying there.
Days passed and her body was engulfed by the dark and fast growing forest. The only thing that stood where her body once was, was a little blue illuminating flower. A little glow of the moon like that woman.
Passed the forest imprisoned by it's dark grasp was a kingdom in gray stone walls. No one spoke of the execution nor the woman. Oddly enough all of them stood mournful. Some even stared at a statue of a woman in the middle of the town square.
Others stared longingly at the castle and it's dark stained windows. The guards walked around as if transcended into slow motion. The king sat on his throne staring at his empty throne where his queen would be sitting.
These days will passed by, their sadness always wrapped withing in the tangling marshes that surround their kingdom.

This place is the place of myths and dreams. The Kingdom of Lunar. There are several places that lay in this kingdom. One is the Witches Lair, a deep marsh that tangles in a mood of somber lives and the wind breathes forlorn hope. Another is Sundance Field, the agricultural producer for this kingdom. The sun never sets on this field it always just dims with differences of variant light. The trees are the only place to find golden leaves. And red leaved bushes. They are protected by the Ghost Whisper sea. A sea that is said to capture souls into the depths of it's water. No one dares to produce food from the ocean afraid of the dead's poison.
Fairy Forest is the biggest forest that connects all the kingdoms together. Home to many odd and deadly creatures. Meant to demoralize men and tear men into pieces. Both physically and mentally. Nightmares Beach is said to be the birth place of crime. The guards are just as corrupt as the citizen. Forcing prisoners into gladiator styled fighting. They are protected by the thickness of the Fairy Forest and surrounded by the Ghost Whisper Sea. The biggest trading port town is Abandoned Weaver. Abandoned Weaver is the place of lease protected as the Fairy Forest opens up to a sparse meadow of fields of flowers. The only protection the kingdom has is it's thick walls keeping the town and castle safe. The Ghost Whisper Sea bleeds into the Snaky River which flows into the heart of Abandoned Weaver. And something that lies beyond the meadow and the forest is Graveyard Wastes. A dead meadow of plants and creatures that are sickly mutated and dying. A place where undead creatures never seen before breed and thrive. No man could survive. Somewhere even beyond the Graveyard Wasters is a place that Lies Just Before Fog.

The warriors of this desolate home are none to celebrate. As ruthless as their world they protect citizens just as much as they terrorize them. There are a few selfless beings in this world. None that are known and none that are celebrated. In this world citizens could survive without the warriors though. No one knows how the warriors became stronger then most men though. The warriors have been given myths of how they sprung from the fog. In the emptiness when the fog sit stills you can see a building. They say the warriors at young ages where dragged off into the fog to become the worlds protectors.

Survival here is based on whether you're strong to live. Or whether you are weak enough to die. Some say they find true life after the death. And others say you only find true life after you have lived. The decisions of survival must be based on your will and your will alone.
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Putrefaction




Posts : 21
Join date : 2009-11-12

Withered Moon Empty
PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 7:36 pm

The fog settles in during the night. Freezing over the world in thick blankets of it's frozen miasma. You hear whispers from the fog. Most likely the calls of the souls that were lost in it's cold embrace. The fog never settles this thick and never surrounds so much of the mainland. Nor does it grow so large that it begins to cover the islands. The only people who can see the fog in their dreams are the ones who have hidden their secret from their families, wifes, or other people they love. The fog seems to enter their dreams freezing and seizing whomever they were thinking about in their dreams. The unconscious mind tries to seize back the image, but the fog is too powerful. The body and the rest of the soul feels colder now. In the distance you see shadows in the fog the others are here as well. A strange flicker of a woman with golden blond hair appears and she disappears. Someone who seems made of the fog walks up. Their walking stick hanging strange bones of odd creatures never before seen.
"Welcome welcome welcome," says the figure from the fog.
None of the figures are expected to answer nor are they expected to make any reply. They are just to stand there staring at one another only longing to be placed back in their body.
"You know why I come," the figure of fog said, "That is good, which means I do not need to explain the duty and contract you have to me."

The Figure of Fog stared around at each shadowy figure. Their seemed to be a smile on his frozen airy face.
"You remembered I raised you and took you into my home," Figure of Fog said, "You are my children and children always have a duty a contract to their children."
Figure of Fog stared at the ground for a moment realizing he was explaining when he said he wouldn't. He placed a foggy hand on his foggy beard.
"I want you to come home," Figure of Fog said, "Then I shall explain why I call for you, it is of importance because I say it is."
Figure of Fog disappears and the fog seems to retreat from your dreams. But not before showing you another quick image of a tower that produce the strange fog from it's many windows.
"I hope you haven't forgotten home," Figure of Fog said before fully disappearing.

Your dreams or nightmares are back in place, but you will not be able to forget the invasion of the fog. When you awake you know your duties and you know what you must. You must tell your family you're going to the mainland or in another case must tell your mainland family you must enter the fog. They fear for you. But they shouldn't. They do not know of your hidden secret of being a warrior. And they shouldn't know. It keeps them safer from the fog. And it keeps them safe from Figure of Fog your father.

------------------------------

You for a long time have been a warrior of the fog. When there was no need for you, your Father let you out to live the way you wanted. And now he is calling for you.
What could be so important this time?
The first time it was to make sure the citizen stayed alive as they rebuilt their cities from a siege attack. You weren't doing this for the good of your heart. You were doing this to escape the fog.

But there are some of you who longed for the fog. Begged your father not to send you into the world. Begged your father to keep you. Now that your father has called, are you glad in anyway? Or do you reject what he says because he wouldn't listen to your pleas.


Character Sheet


Name: Give your character a name

Age: Give your character age, but this will probably be very cosmetic

Race: What race are they?

Appearance: Description is best unless you find you a picture that looks exactly like one of the races

Personality: How do they behave?

Class: I'll explain here so that I don't have to explain anywhere else. Magic is based on how much the person has spiritual beliefs. If their spiritual belief is extremely high in most cases they will be using Spirits, which is this RPs form of magic. If they have a small spiritual belief such as the Divinity then they are warriors with enchanted weapons, enchanted with the Spirits. If they don't really have super beliefs like the Tolls then they can't use Spirit abilities at all. Tolls would be more stealth characters, but even that is a different name. In the races I was using words you could understand. Let me write this down.

Melee Classes


Divinity and Female Racna and Runes

Enchanter- Most cases they are the ones smithing the blades. They are good to have around because they can quick fix your sword and armor while camping and traveling.

Skinners- A not so pleasant name for a warrior. But it was built to bring in fear in their enemies. They specialize in brutal combat with heavy weapons that are meant to intimidate and demoralize the enemy. Thus where the name came from. They'll make you jump out of your skin if your a frightful
sort.

Knives- The more "knightly", if you want to use that word, warrior. Who fights with fast or normal cutting weapons. He's meant to fight with honor, but brutality all the same. With swipes to behead enemies. They still demoralize enemies. And at times make companions out of enemies that are to afraid to stand up to the Knives. But all in the end an enemy is an enemy and they'll be killed after they do your deeds.


Stealth Classes

For Tolls Mostly because of their small size and Noids

Birdy- These are the little messengers of the group. The birdies do a lot of sneaking and spying around. They have deadly poisons if they are caught in a rut with an enemy and powerful truth serums. The Birdy can get any information they don't need to be tall and frightening to strike the information out of you.

Overseer- The "rangers" of the group. They use bow and arrows and small sharp objects. They are known for their intelligence in building their own weapons. The only one of the classes that takes tools from junk and makes unique and stable weapons. Of course the weapons can still be enchanted by an Enchanter if you please.

Shadowalker- The "assassins" of the group. Hiding in the dark, coming up behind enemies. They also use the same abilities as an Overseer in the sense that they make their own efficient weapons. Though many prefer the
weapons forged by the great Enchanters.


Spirit Classes

For Atrium, Male Racna, and Royals, and Nebulan

Connectors- You connect to the spirit energy of nature. You can control the elements around you. You do not have a religion to these spirits nor do you worship them. Simply you know how to manipulate them and make them your ally. You call upon the aid of the Spirits.

Spiritualist- You are more connected to your religion. Your superstitions help you sense danger and the gods are pleased by your pray and worship. Your abilities are mostly healing and ways to influence people's personality. Such as demoralizing them or even raising their morale so high they follow and your protect you.

Ritualist- You are the most connected to your religion you may not as well live in this world. The gods are extremely in love you. They praise your full devotion praise and worship. Your abilities are mainly connected to death and much more closer connections with the spirits.

Weapons: If you have weapons what kind. Please be unique and creative in this area. I'm allowing you to create and find your own sort of weapons.

Spirit Scripts: These are your "spells". Now even though you may be a Connector or any of the others where your power is specialized, you still have the ability to choose scripts from the other classes. Just be careful it may be dangerous to your health if your "religious" level is low.


History: Where did your life begin when you left the fog tower? Do you have a family? Why are you coming back to the fog tower? etc. Please make this not extensively long, but enough information to know what happened in the past for you.


Theme List: Songs that may reflect your character. This is optional not required and is always open for you to edit.
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Putrefaction




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PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 7:41 pm

Races of Lunar


Royal


Appearance: Tall unusual people. They wear ceramic mask on their faces. The more wealth you are the more extravagant your ceramic mask is. Usually they are very circus like with bright painting and odd expressions that look unusual almost alien like. They wear thick robes made of fur or leather also very extravagant with many feathers coming out of large colors, or sequins rolling around the front. Some even have glass stuck to their robes. When expression emotion, it's usually the paint on their ceramic mask that dripped down into emotion. But their face makes no movement. Their faces always look so still.
The woman usually have long well painted nails and the men have them well manicured. Their skin is usually white like ceramic, but also at times seem to have a fleshy side to them.
They have regular hair oddly enough. In all kinds of odd colors. In most cases their hair is a color that is a slight variant of the color of their mask. If they have a light green mask then their hair is going to be a darker green color.

Information: These are the inhabitants of Abandoned Weaver. Masterminds of trade and travel. They know how to barter well. But for the lack of their movement they aren't the fighting type. They usually posses magical properties. They are the first race of magical abilities. All though here it isn't magic, rather spiritual power. How close you can get yourself to the rift beyond normalcy? In their case because of their odd rituals and superstitions they have the most magical balance. In most cases persuasion
magic and healing magic. Do not steer them wrong. Of course they can also have the aid of those long since dead, as well as cast some pretty hefty magical elements.

Government: The Royals government is all controlled by business. They are a heavy trade town and their survival is solely based on trade. If they do not trade they do not survive. In most cases they can provide the world with fish and other seafood projects because people do not fear the Snakey River, the way they do the sea. Business is the government and one giant business controls all the small business as well as all the laws the city must abide too.
Theft is a hefty punishment in this town.


Divinity

Appearance: Usually with a height range of 5-6 feet as average these inhabitants are odd. Their skin is made of flesh, but their veins glow brightly and they stretch across their body like bright bands anyone can see. Leaving them unusual sickly pale blueish skin...of course there are several occasions where a golden woman is born, blond hair. Their eyes bleed a blue bright light with no pupil or any indication that their may be a soul behind the eyes. Their hair is also a strange light that flows in the wind and waves as well. They usually wear clothes that cover most of their body. The only thing not covered is their face, due to superstitious beliefs of covering your face. Their clothes are usually made of leather dyed dark colors, sort of like tight jumpsuits made of leather with odd ornaments. The ornaments are made from their enemies bones or organs, due to spiritual beliefs.


Information: A warrior species who enjoy blood and death. They have grizzly beliefs and grizzly rituals. Very close to ancient Celtic Druidism beliefs. They have the beliefs of equal fairness to please the gods. If they find out anyone is more wealthier then anyone else they are imprisoned and forced to fight in their Colosseum known as the Nightmare Crawl. They are not the kindness of races. But they also not the most ruthless. Many of them carry somber expressions and there seems to be a slow tranquility about them. They are the masters of making bewitching weapons and fighting with blades. They are melee species.


Government: There is a king who lives in the castle. But the castle is ransacked and there is no wealth. He imprisoned for eternity to have no lover nor power, just live in his barren castle. His decisions are based on their ritualistic beliefs. No matter how much a punishment may sound like injustice he cannot change it because everything has been set by the rituals and cultist beliefs.


Atrium

Appearance: The Atrium are the most perfect of the species. The flesh that is seen is not covered by blemishes or any sense of mark of beauty. Their skin is pale almost like sparkly snow. Their lips are rosy pink and their cheeks are also slightly pink. They are oddly cold to the touch and the air they exhale is cold like frost. Leather blindfolds, made of skin of other races, are sewn across their eyes and part of their forehead. Most are bald due to some of their beliefs about the essence of hair. Others have sort of have long slicked back hair that reaches to their shoulders. They are not afraid to show the hold they have as they tend to make patchy shirts and pants out of any material they find. Most cases skin from the other creatures and races that wonder in. They wear patchy coats as well and are thick or thinner depending on the weather in the Wastes. Their ears are oddly a three winged butterfly shaped.


Information:
They are the most spiritual race. Even more spiritual then the Divinity or the Royal. They live the life between the other world and the world of the living therefore they seem to be the masters that withhold information. Their main goal and reason of staying in the wastes after moving so much as a nomadic tribe was to protect the natural cycle of death, regret, and grieving souls. They are the most inner peaceful species and work well with negotiations and other helpful task. Such as creating potions, designing clothes, magical energies, and other surprises. Their spiritual powers are based on the elements and more closely related to the spiritual realm gaining the aid and security of undead creatures. But in no way do they have a bind contract if the Atrium isn't strong enough the undead will attack the Atrium who called for their aid after attacking the Atrium's enemies. They are the inhabitants of the Graveyard Wastes. They have an obsession of flesh, as their ritual beliefs are worshiping the beauty of bare flesh.


Government: There is an old man on a pillar. They worship ever word of spiritual thought he breathes. All their beliefs are based on a religion no outsider would understand. And all though this man utters the "insanities" of their religion he isn't the one most look forward too. They look for the words of a young man chained to the bicep of the creature who lays and sleeps on their God's hand. He is their medium and the one who can open the gates of spiritual and living. His powers are worshiped and his words are never spoken of in heresy. The old man is just the communicator of these words.


Toll


Appearance: Dry flaky skin that is either dark brown or black. It usually flakes and slushes off to show much cooler and much smoother skin underneath, but that scene soon begins to dry. They aren't uncomfortable in their dry skin, usually protects them from the suns glare on the Sundance Fields. They have antennas rather then eyes or ears and hear by sonar and even see by sonar. They have a good range of senses and that is what makes them so good at farming and other jobs. All though people could call them mud people or frog people they are not. They are rather stalky and tiny...think yoda. And their skin seems to smooth out like thin skin on the eyelid when in water. On severally dry days it is sometimes fun to turn your skin into a strange fleshy mud skin that drips like your flaky dry skin does. Usually dripping into little piles. The way for the next generation to appear. They reproduce asexually. They prefer clothes that are comfortable for farming usually cotton shirts and pants with thick leather shoes. They stand about 3ft to 4ft tall.

Information: The intellectual race. They are good for fitting into tiny pieces and their farmer lifestyle keeps them strong and well fit for any situation. They are usually rather good in acrobatics and athletics. They also make their own weapons and their own farmer tools. They seem to be the biggest city that supports all the others. If they disappeared, would the other races survive? Is a question that seems to wonder around in all of the rumors. Do not take the Toll's pint size for any lack of ability. If a Toll is looking for a better job an assassin or an agent will fit them perfectly. They live in Sundance Fields.


Government: A traditional government. They seem to know where they belong and their role in life. An elder is there to keep them in line and keep the family ties strong. But other then that they are a farmer community with no way of getting off the island unless they specifically have another job that requires them to leave. You were born on the farm, you'll farm, and you'll die farming.


Racna

Appearance: The women are larger than the men, about twice as big. They have skin as white as the moon and the spider part of their bodies is black and hairy, with six very long legs, the arms count as the seventh and eighth limbs. Their blood veins and vessels can be seen clearly through their skin, and their blood is the blackest substance ever to exist, so their skin looks cracked and broken. For hair, the colors are usually black, grey, or silvery-white. The women’s eyes are solid black, but they lighten as they grow older, because all of them grow blind with age.

The men are about the same as the women, except they are smaller and their human skin is light grey, and the blood veins and vessels also give off the appearance of cracked and broken skin. The men have solid white eyes, because they are born blind. The men of their ancestors sacrificed the men’s sight for the power of the gods when this world had only just begun.

Information: The woman of this race are the fighters, fierce and fearless, they are. They do not hide behind shields or armor, so their top-half is usually exposed. They duel-wield long scimitars. The women are very prized amongst their race.
The men are the spiritualistic ones, the ‘magical’ ones. For their power they must pray and make sacrifices to their gods. These sacrifices are usually to empower or protect their women warriors and protectors.
The women that are too weak to be fighters and the men that are too dumb to understand the power of the gods are the diggers and miners. They mine the precious stones and ores of the land as they expand the tunnels. Without them there would be no armor, weapons, jewelry, or coal to warm the houses during the cold season. A troop of their women bring the stones and ore to the surface, because no one from the other races is allowed into their home, which is underground in the Abandoned Meadow.
The race hates outsiders, but amongst each other, there is a bond, a love like no other.

Government: Their government is a monarchy. Their queen has a council she goes to when she must make any important decisions. A council of men for laws and a council of women for battle plans. Punishments for crimes are dealt out by the queen as well. She is merciful to her people, but to trespassers, that is a different story. For things she can’t decide, not even with the help of her councils, they turn to the gods for guidance.



Nebulan

Appearance: Tall, slender, pale humanoids that all share one thing in common; they have wings. Large, angelic wings sprout from their backs in various colours, although mostly white. All of them are garbed in cloth, wrapped around their forms, often doing nothing more than hiding their genitalia.

Information: The shepherds of the clouds, they guide them where to go and release their rain upon the lands, or to move away from a certain area so it can receive enough sunlight. Because of the this, they are all Connectors, and are the only race that are able use the Clound Control script. They live in the sky, almost never coming down to the ground, usually only to give birth and raise their children to the point where they can fly. At first they do this by flapping their wings, but later on most of them learn how to keep themselves afloat by manipulating thermal updrafts.

Ancient beyond reckoning, they were here before most (or all) of the other races were here, and have been the caretakers of the sky for as long as anyone can remember, and probably even beyond that. Once, they were worshipped as gods of the sky, but those times have long since passed.

Government: Their hierarchy is based on power; the stronger the Nebulan, the higher his position. While there are only few of them left (perhaps a few dozen in the entire world) they still adhere to this system. The weakest, the ordinary cloud-shepherds that can do little more than move clouds and make it rain make up the largest part of the population, and always have. Their wings are as white as virgin snow, and so is often their hair.
The second level is those with the sky-blue wings, who are able to summon storms, but usually perform a commanding or overseeing position and direct the white-winged. Only this rank, and upwards, have any offensive abilities, being able to strike their foes with lightning.
The third level have crimson wings and usually operate on their own whim, powerful enough to ravage the land with tornadoes, if they so please... which is fortunately rare.
Of the highest level there is only one, their King, who has wings as black as the night and is capable of summoning hurricanes, the most impressive and dangerous (on a large scale) of all weather patterns, and is worshipped by the rest of the Nebulan as a god.



Runes

Appearance: The Runes are a brutal race, with little compassion or sympathy for anyone, even ones of their own kind. A Rune in it's prime can be over 7", but that is if one lives long enough. The skin of a Rune is thick, and of a grey brown tone, looking unhealthy and scarred from birth. Save the little amount of females in the Runes, they all have short, wirey, trimmed beards of a silvery colour. No other hair sprouts from the body, so the beards are tended to with care. A pair of short white tusks protrude from either side of the mouth, which only grow to about the length of a human thumb, so, all in all, are rather useless in the fight for survival. Runes usual attire is leathery armor, metal if they can get their hands on any left over from weapon making, and their clothes are roughly crafted, sometimes a full animal skin is draped across their broad shoulders. The whole build of a Rune is big, bulky, and thick with muscle. They greatly resemble boars.

Information: Runes were made for battle; For harsh climates and murderous wars. Knowing this, they are a race who enjoys the thrill of a good fight, and are reckless with their own lives, often throwing themselves head first into dangerous situations without thinking it out. They were originally a defensive people, what with their tough skin and cunning wit, but have grown to also be offensive, provoking clashes of wills and strength.

As mentioned above, Runes are a race made mostly of male organisims. Females are closely watched and in the situation of a new female being born unplanned, they are immediatly killed. Only three females are allowed to live at once in this race, and they never battle, instead are only used to relieve ones self and reproduce.

Government: The Runes are all of equal status, save the leader, and this 'peaceful' arrangement often leads to an outbreak of fights, as Runes try to discover who is the better of the two. They are mindlessly violent, with no real reason but the memories left in their heads to fight. Yet they are a generally smart race. The leader is known as Boar, and he is blessed with an ability to create unbiased views of situations and persuade his people to refrain from attacks.

Other: Runes are of the Skinners class, and the mere sight of one makes almost every race fear for their own life. A Rune can overpower many when in his battle state. Also, they are not an awfully spiritual race, and only respect Boar, seeing him as the current father to the race.


Noid

Appearance: They look like ordinary humanoids. Flesh skin and ethereal hair that flows in the wind. They have hands and legs that are the combined of precious and rare metals with precious and rare jewels. Their magnetization is so strong that the jewels and metals joined together and create an almost hologram feature or figure. They tend to wear no clothes. And they seem to be light on their metal jeweled feet.

Information: The so called "Witches" of the Witch's Forest that binds the Nightmare Beach in a cold loving embrace. They are a non cultist race, they have no religion and really no government. They tend to leave life in jovial bliss wondering around the dark, dank, depressing forest. Many here the woman moping about or even crying. And others hear their laughter. They are always heard never seen, but when they are seen they give out a fright to people. This is an only female race. There are rarely males, but males do exist.

Government: They really don't have a government. Most of them actually you could classify this race as a creature as well as they do attack travels. There is a small pocket controlled by a woman. The small little government that may be forming of the more thoughtful ones is based on ethics and morals. Peacekeeping rather then fighting. And yet you look at what they are good at.
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Putrefaction




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PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 7:44 pm

Locations

This is the map where the forest lie between each other and how long they would get to get to each other:

Spoiler:

This is the map of where the little locations of the kingdom lie in relations to their elements:

Abandoned Weaver

Spoiler:

Theme song for Abandoned Weaver- Deaf Center-White Lake

Nightmare Beach

Spoiler:

Theme Song for Nightmare Beach-Secret Garden-Moongate
Some of the towns folk call it the Crawl. To symbolize the crawling of the marshy island.


Sundance Fields

Spoiler:

Theme song for Sundance Fields-Spiraling into the Sun


Graveyard Wastes and Fog that Lies

Spoiler:

Theme song for Graveyard Wastes-Silent Slumber: A God Who Breeds Pestilence

Theme song for Fog that Lies-Frozen
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PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 7:54 pm

Atmospheric Playlist:


The songs are hyperlinked you can listen and click on them at any time

Artist, Album, Song

Abandoned Toys-Witch's Garden-[Prelude]

Abandoned Toys-Witch's Garden- Vermillion Reflections

Abandoned Toys-Witch's Garden- Within a Lilac Church

Abandoned Toys-Spiraling into the Sun

Elden-Silent Slumber: A God Who Breeds Pestilence

Frozen

Diatonis-Pond-Boggy Swamp

Diatonis-Pond-Caverns

Diatonis-An Abstract View-They Once Roamed this Land

Northaunt-A Funeral Inside

Northaunt-[color:ef59="yellow"]Until Dawn Do Us Part

Orom-Egyser

Unknown Artist song or Album

Yuki Kajiura Noir-Noir Ost-Canta Per Me

Yuki Kajiura Noir-Noir Ost-Chloe

Yuki Kajiura Noir-Noir Ost-Ost-Salvas Nos 2

Yuki Kajiura Noir-Noir Ost-Les Soldats 2


Character Personality Playlist

Enesia

Phantom Ost-Canzone Death Part 1

Phantom Ost- Karma

Pandora Hearts Ost- Melody

Pandora Hearts Ost- Alone


Ruby

Castle Fairfax-Fable 2 Soundtrack

El Cazador Ost2- L.A.

El Cazador Ost2- L.A. 2

El CazadorOst2- Cazador del Amor

Noir Ost2- Secret Game
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Putrefaction




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Withered Moon Empty
PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 8:03 pm

Creatures of the Land

They say that which ever gave life to the creatures wanted to leave no leaf unturned. And decided to create beast to tame the men who lived their lives on the land.

Undead Creatures

Those who could never die

Ominous Ore: Strange glowing puffs of smoke. What is it? An omnious ore leaves out a strange ring that you'll follow. And like any fish you'll follow it's light till it's ready to extract your soul. They do not take physical damage, hit them all you like you'll die. Rather they die by the spiritual powers. No one knows what ominous ores are. They aren't souls as they seem to have their own thought process and seem to be able to speak with one another. They look like cotton balls of smoke with lights.

Gravious Crypt: A strange gooey mess. They seem to be blob like monsters. But that isn't what makes these eyeless and bodiless creatures creepy. As they walk you can hear the calling of crying children. Pleading for help. And at times you can see arms stretch out of their gooey bodies. Of course the calls and the bodies of these creatures are already dead. You hear the pleas of the children that got stuck in this toxic goop. Always just partially being digested by it's acidic body. Half alive for eternity.

Lantern: Aren't they devilishly cute. They are about the size of your thumb. Have thick leathery skin and nasty point teeth. These creatures like to bury themselves inside your skin and began to swim and chomp away. You tell me they don't sound like the undead. But what if I told you they were born from the negative emotions that were fed off into the graveyard. The leftover negative emotions of spirits that have passed. They have no eyes, just strange leaf like point ears and they growl.

Beast Creatures

Colwell: A three headed tree grazer. Yes that's right, these are the creatures farmers herd and use to trim down their trees. They like the rough taste of bark and the bitter green of leaves. They have three heads with three significant and different minds. Three separate stomachs and three hearts combined together. Despite them being a most herbivore creatures, if you anger them enough they will attack with their very pesky horns and their talon hooves feet. Yes that's right their hooves have talons on them. And instead of covered in fur they are covered in feathers. Their heads have a similarity of a dog without looking like a dog.

Mugrat: It's best to stay away from the flying Mugrat. It's best to not even go into this grumpy grumpy creatures territory. Or it will rip you up. Having a similar appearance of pterodactyl. All though have rather odd bug eyes and covered in soft fur. Their faces a little more rounded and their call much more friendlier then what you would assume. They could be considered the big bird squirrel of the century. Males tend to be overprotective of their females. The females are overprotective of
their babies. Their babies seem sort of normal other then they tending to eat anything in their sight. They are considered pest because they have extreme appetites.

Wumpa: Look out here comes the Wumpa. They look like giant odd hairballs. Males eyes tend to be covered by the long and luscious hair of Wumpa. Females tend to have short bangs over their small beady eyes. And babies seem to trip over the vast amounts of cotton fluff hair they have. They are rather coned shaped with tiny little feet underneath all the hair. They aren't very friendly and will attack on site. They are the most annoying sounding. And like a rooster their loud call: Wooooooooompaaaaaaaaaa. Will awake anyone.

Demonoids

Noid: These female creatures are the hunters of the Witch Forest. They cry and call for help leaving you in their traps as you follow the sounds of pleading woman. They are good with any stealthy operation and they tend to be great con artist. They are similar to the Race Noid....all though they look more wicked and demonic.

Dreamweavers: No one knows what they look like. They just know they exist. They enter your dreams and weave them into the futures you don't want to see. They demoralize you and take away all that was once your life. Sometimes great memory lost can be created by these creatures if you aren't strong minded enough.

Rosesoid: You better watch your step. There are times when patches of beautiful rare flowers aren't what they really are. You step in here and the angry ground will swallow you whole. The tentacles begin to place you gentle in the ragged earth. In all truth these are flat creatures with no eyes. The knobs on their body look like flowers and vines. And the whole that looks like the earth has split up is actually the mouth. Be careful or you're the next entrée.
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Join date : 2009-11-12

Withered Moon Empty
PostSubject: Re: Withered Moon   Withered Moon EmptyThu Nov 12, 2009 8:06 pm

Important People of the Land

Abandoned Weaver- Business Mogul King and Queen

Over the years the greed and wealth and power of Abandoned Weaver has increased significantly. People were encouraged to show off vast amounts of their wealth and indulge themselves in greedy egotistic and narcissistic fantasies of power. During half of the reign of the newest king Vesper many were proud of his very powerful reign. He was the richest and most powerful business. A large inherited by his father and grandfather from past. At first he was just as narcissistic and just as greedy. But when Lady Kismet, his wife, and him lost their first child the king began to rethink the kingdom. He fell out of the public eye and Lady Kismet and their second child Madam Rubicund took over the spotlight. Extorting the kings vast amounts of wealth for their own uses.


King: Lord Vesper

Appearance:
Spoiler:
Ignore the real people in the picture

Queen: Lady Kismet

Appearance:
Spoiler:

Princess: Madam Rubicund

Appearance:
Spoiler:
Just the eyes are like everybody else in the city soulless a little black.


Sundance Fields

Ran by the elders of the clan there are three elders this year. Two male and one female. The government is traditionally the same year after year.

Mozzi Elder 1

Appearance: Mozzi's dry cracked skin is old and more drier then those around. When his skin is wet the wet skin hangs in folds. He is the oldest. He looks like any other Toll mud, ant, frog like. Except that he is missing an antenna so his sensors and vision is off.

Amatri Elder 2

Appearance: She is like Mozzi all though for female in appearance. At one point in time her hardened body would have been that of a woman. Caked breast and caked hips. But in this cases her caked breast sag down more cracked then ever. Any appearance of beauty for a Toll has worn away. She would look like a man if it were not for her light facial features.

Bunassa Elder 3

Appearance: The younger of the elders all though still aging and becoming dryer and dryer everyday he retains a youth about him. He's quick unlike the other elders despite missing a leg from a farming accident. When he is wet his skin hangs in folds, but not to the extreme that Mozzi has. His skin is much lighter then most as others are dark brown or brown he is a very light brown.


Nightmare Beach

All were gathered around on top of the hill. The dark forest with it's roots that tangled around symbolizing the forlorn hope that whispered in the wind. The towns folks whispered around as the guards stood close the ledge of an over hanged cliff.
In the guards hand was a woman who was beat and tattered. She was roped and tied up so she couldn't run free. Her beauty was covered by the many scars and bruises she had. Her eyes that ran like water reached out to the masses gathered. They begged for help, they reached out to people as hands might.
"P..p..p.pl.pl..please," uttered from her shaking lips.
No other words were spoken, the guards didn't want to seem to utter why she was being sentenced. They carefully and quietly walked up to the ledge dragging the woman with her. Tears streamed down her face and her fear seemed to be her only way of screaming for her life. The guards let her arms go and she went down descending down onto the rocky ground.
The guards sadly watched as her blond hair was flowed through the depressed wind. Her tears also seemed to be hovering like her hair. There seemed to be beauty and sadness in her death. And one of the guards caught her last smile as she felt alive once more before touching the ground and dying there.
Days passed and her body was engulfed by the dark and fast growing forest. The only thing that stood where her body once was, was a little blue illuminating flower. A little glow of the moon like that woman.
Passed the forest imprisoned by it's dark grasp was a kingdom in gray stone walls. No one spoke of the execution nor the woman. Oddly enough all of them stood mournful. Some even stared at a statue of a woman in the middle of the town square.
Others stared longingly at the castle and it's dark stained windows. The guards walked around as if transcended into slow motion. The king sat on his throne staring at his empty throne where his queen would be sitting.
These days will passed by, their sadness always wrapped withing in the tangling marshes that surround their kingdom.

If you have seen this story and say it looks familiar it should. The king of Nightmare Beach began to expand his family. But the government forbids the king to have any love. And therefore his queen was sent down a cliff.

King: Ignatius

Appearance:
Spoiler:

Graveyard Wastes

The sad truth about the Atrium is that even though the older man speaks the words of their chained god messenger he isn't important to them. I of course will write down his name, but many do not know this man. And many of the Atrium do not talk of this man.

Translator: Eliseo

Appearance: An old man who has allowed his elderly hair to flow out. A pristine white sheet like his doll like elderly skin. His doll like skin is pinched at ends to show his age and his clothes reflect his status. He wears nothing, but a pair of cheap patched skins. His blindfold is no other then just an ordinary blindfold. Sewn at the end of his eyes and the end of his forehead.

God's Messenger: Enesia

Appearance: The more respected word of the people of the Atrium. His mask when sewn on was made to look dazzling. With a jewel bead string hanging at the ends of where his eye were sewn to the blindfold. The blindfold took on beauty of an Abandoned Weaver design with golden embroidery and rich silk. He has short brown hair with bangs that curtain over his eyebrows. The back of the hair reaches the nape of neck. In this case Enesia's clothes were made of the finest skin the Atrium could find. Killing and even scavenging for skins that belonged to royals. He wears a cotton cloak coat and he is chained to the bicep of their God in the middle of the Graveyard Waste. And he is always laying and sitting on his gods hand rain, shine, snow, or even fog.

Witch Forest

All though they do not have an official government. One woman and her determination to make a place for her son is creating headway.

Leader Name: Mary Roy

Son Name: Loren Roy

Appearance:
Spoiler:

[color:2221="MediumTurquoise"]Fog that Lies

There lies a tower in Fog that Lies. Fog Tower and within in it lives a man who takes on orphan children who understand the fog. Figure of Fog.

Name: Figure of Fog

Appearance:
Spoiler:
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PostSubject: Re: Withered Moon   Withered Moon Empty

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